Timothy, Adam, and Jack wade through Steam NextFest 2026’s overwhelming catalogue of strategy game demos, discovering that most feel like “alpha investor pitches” rather than playable games, debating whether developers understand the difference between a vertical slice and a proof-of-concept, and questioning why a Twilight Imperium demo only lets you practice fleet combat without showing any actual 4X gameplay. https://criticalmovespodcast.com/listen This episode provides honest assessment of Steam NextFest’s current state, where hosts struggled finding demos that hooked them despite trying...