A Strategy Gaming Podcast

About Critical Moves

The Critical Moves team delivers their first internal retrospective, examining their breakthrough year through favourite guest interviews, debating whether they qualify as journalists, and confronting the misleading “gaming industry in decline” narrative while explaining why their independence from publishers enables brutal honesty about strategy games. https://criticalmovespodcast.com/listen This episode provides unfiltered team reflections on Critical Moves’ first full year, where Jack and Adam discuss how joining the podcast became career highlights while Al confronts the stress of managing a multinational volunteer team. The hosts dissect the false narrative that gaming is declining—revealing how big publishers struggle while indie developers thrive—and share favourite interview moments from guests like Luke Hughes, Brandon Castile, and Thomas Vandenberg. The conversation explores why their independence from publishers allows honest criticism without consequences, recalls the Brazilian Batman incident where a criticized developer joined their Discord, and issues...
Al and Tim examine Anno 117’s disappointing departure from the series’ strengths, discussing how the Roman setting functions primarily as window dressing while new mechanics like tech trees and religion systems add tedious micromanagement without meaningful gameplay rewards, questioning whether Ubisoft’s design choices justify moving away from Anno 1800’s proven formula. https://criticalmovespodcast.com/listen This episode provides an in-depth critique of Anno 117 through the perspective of longtime series veteran Tim, who has played every Anno instalment since 1602, contrasting the new release against Anno 1800’s established excellence. The discussion examines how...
Our hosts sit down with Thomas van den Berg, creator of the beloved Kingdom series, for an in-depth conversation about minimal strategy design, the golden age of Flash game development, and the philosophy behind prioritizing atmosphere and accessibility over mechanical complexity in strategy games. https://criticalmovespodcast.com/listen This episode explores the complete journey of Kingdom from Flash game prototype to genre-defining franchise, examining how creative constraints shaped its innovative side-scrolling strategy mechanics. Thomas discusses the challenges of following up indie success, his collaboration with composer Amos Roddy, design philosophies around diegetic UI...
Our strategy gaming veterans welcome host Sid to explore the Football Manager franchise’s rich history, covering everything from Championship Manager’s bedroom origins and personal addiction stories to FM26’s turbulent launch, examining how the world’s most detailed sports database became a lifestyle game that costs relationships and whether the controversial new direction represents evolution or misstep. Listen: https://criticalmovespodcast.com/listen This episode provides an intimate examination of Football Manager through the perspectives of devoted players who have lost jobs and relationships to the addictive management simulation, featuring detailed discussions of the franchise’s evolution...
Our strategy gaming veterans welcome newest host Sid to examine the Sudden Strike franchise, covering everything from its real-time tactics roots and niche positioning within war gaming to the ambitious promises for Sudden Strike 5, exploring whether the series can find mainstream success by doubling down on arcade accessibility rather than pursuing simulation realism. Listen: https://criticalmovespodcast.com/listen This episode provides a comprehensive examination of the Sudden Strike series through the perspectives of longtime fans and newcomers, featuring detailed discussions of the franchise’s evolution from its 2000 debut through four mainline entries...
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Critical Moves Podcast Trailer

AL

CRITICAL MOVES FOUNDER

NUNO

CRITICAL MOVES FOUNDER

JOSEPH

CRITICAL MOVES HOST

TIMOTHY

CRITICAL MOVES HOST

ADAM

CRITICAL MOVES HOST

JACK

CRITICAL MOVES HOST / ASSISTANT EDITOR