Tempest Rising Map Editor Launches as Free Download, Major Balance Update Included

3DO Studio has released the Tempest Rising Map Editor as a free standalone download on Steam, delivering the most requested feature since the game’s launch alongside a substantial balance update covering both factions and a range of quality-of-life improvements.

The Map Editor is built on Unreal Engine 5.4.4 and ships with two example maps demonstrating core features and set dressing techniques. Comprehensive documentation is included covering every step of the creation process for both experienced Unreal Editor users and complete newcomers. Finished maps can be published to the Steam Workshop, and players do not need the Map Editor installed to download and play community-created maps. Workshop integration means browsing, subscribing, and installing maps all happens directly through Steam.

The update also introduces simultaneous production from multiple buildings, allowing players to select several production structures at once and distribute unit output evenly across them. Spectator tooling has been significantly expanded with a new dropdown statistics widget tracking credits gained, units trained, buildings built, units killed, and buildings destroyed, alongside a player activity breakdown covering production queues, unit and structure counts, and active upgrades and plans. A pause and unpause button has been added to the global production queue. Game speed is now preserved when loading a saved game. The multiplayer ladder has been reset to a new season.

Balance changes are extensive across both factions. For GDF, the focus is on reducing Intel income in the late game, which has been identified as oppressive, and improving early vehicle viability to broaden build diversity beyond infantry-dominated openings. The Hunter Tank receives a damage increase alongside a slight delay and health reduction. The Drone Operator is slowed and made more expensive. The Riot Medic, a persistent balance concern in GDF mirrors, has had its attack cone, heal turret health, heal turret duration, and overall health reduced. The Satellite Uplink and Data Core both receive cost and timing adjustments to push back tech access. The Mobility Doctrine Tree receives meaningful buffs across Resistant Treads, Comms Rig Antenna, and Triangulation, while the Intel Doctrine Tree’s Regional Networking is toned down. Intel rewards from killing Dynasty units including Boar Tanks, Pillagers, and Salvage Vans have been reduced, and a blanket 20% reduction applies to all units and buildings with Intel rewards of 10 or more.

Dynasty changes are described as refinement rather than overhaul. Plan switching cooldown drops from 10 seconds to 6, reducing friction in the early game. The Field Infirmary health reduction addresses the high sustain of Dynasty infantry pushes in mirror matches. The Porcupine’s range increase allows it to outrange networked Hunter Tanks. The Demolitionist receives movement speed and range buffs to improve its viability outside of Hammerhand drop combinations. Air Factory costs decrease for both factions.


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