Star Trek: Infinite – Boldly Going Nowhere Fast

Boldly going nowhere Stellaris hasn't already been.

Star Trek: Infinite is, depending on your perspective, either an official Star Trek mod for Stellaris sold at full price, or a focused, lovingly constructed Star Trek experience built on the most appropriate engine available. Both readings are accurate. Developed by Nimble Giant Entertainment and published by Paradox Interactive, the game takes Stellaris’s framework, exploration, diplomacy, economics, warfare, and colony management, wraps it in Star Trek iconography, and asks thirty dollars for the privilege. Whether that represents value depends entirely on what you are bringing to it.

The mechanical foundation is Stellaris with minimal alteration. Research ships survey systems. Colonies are built and developed. Diplomacy unfolds through familiar menus. Wars are declared, fought, and concluded on terms that Stellaris veterans will recognise immediately. Nimble Giant have added Star Trek-specific layers on top: faction mission trees, a Galactic Tension system that tracks the political temperature between major powers, and neutral zone mechanics that fit the setting well enough to feel purposeful rather than cosmetic. These additions are enjoyable. They are not enough to disguise the 85% of the game that is unmodified Stellaris.

Four factions are playable: the Federation, the Klingon Empire, the Romulan Star Empire, and the Cardassian Union. Each has a distinct mechanical identity. The Federation leans into diplomacy and peaceful expansion, integrating new members through negotiation rather than conquest. The Klingons are built for warfare and internal political management. The Romulans operate through subterfuge. The Cardassians are pragmatic expansionists. The differences between them are substantive enough to make multiple playthroughs feel distinct, and each faction’s mission tree pulls from Star Trek canon in ways that fans of the series will find satisfying. Iconic vessels appear. Familiar characters lead away teams. The USS Enterprise shows up. Data and Worf are available. The game is not shy about deploying its licence.

The narrative layer follows the broad strokes of the Star Trek timeline, including Borg encounters and other canonical touchstones. For anyone who has spent serious time with the franchise, this material is a genuine draw. The game provides a structured way to inhabit a version of that universe and steer it in directions the source material never went, which is exactly what a licenced grand strategy game should offer.

The problems are consistent and worth stating plainly. First contact sequences, which should feel like one of the more distinctive elements of a Star Trek game, reduce to sending an Ambassador and waiting for a result. The alien species variety is limited for a universe as populated as Star Trek’s. The research system leans heavily on RNG without providing the kind of research tree that would let players plan around it. Leader caps become restrictive as empires scale. Ship design has depth but crosses into unnecessary complexity for players not already fluent in the Stellaris idiom, and the game does not do enough to explain itself to newcomers.

The most pointed criticism is the one Nimble Giant cannot fully answer: Stellaris has free Star Trek mods. Some of them are substantial. Star Trek: Infinite does not deliver enough beyond what a dedicated modder has already produced to make the price straightforward to justify for anyone whose primary interest is in the strategy rather than the setting. For Stellaris players who want Star Trek flavouring, the calculation is genuinely difficult.

For Star Trek fans who want a strategy game and are not already embedded in Stellaris, the calculation runs the other way. Infinite delivers the setting with care, keeps the scope focused enough to avoid the sprawl that makes Stellaris intimidating, and provides enough faction variety and narrative content to sustain multiple runs. The technical performance at launch was reasonable by Paradox standards, with minor mission bugs but no systemic instability.

Star Trek: Infinite knows its audience and serves it competently. It is not a great strategy game. It is a good Star Trek game, and for the right player those are not mutually exclusive.


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Show Comments (1)
  1. Stellaris is superb. You’d think that Star Trek would make an awesome 4X strategy game. Combined though? Meh.

    The main narrative of Star Trek is exploration; seeking out new life and new civilisations. Having to use science ships rather than the USS Enterprise or Voyager, ya know, the deep space exploration ships, it’s just not Star Trek.

    I’ll pass.

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