Frosthaven Leaves Early Access on 15 October with Full Campaign and All 17 Heroes

Snapshot Games and Arc Games have confirmed that Frosthaven, the digital adaptation of Cephalofair Games’ tabletop board game, will leave Early Access and launch in full on 15 October 2026 for PC via Steam and the Epic Games Store.

The 1.0 release delivers the complete Frosthaven campaign including the final chapter, the full roster of 17 playable heroes with the last hero joining at launch, and a new opening cinematic setting up the game’s frozen northern setting. A standalone demo through the Road to Frosthaven introduction campaign will allow new players to try the game before purchase.

The Road to Frosthaven is a digital-only addition that has been developed throughout Early Access specifically to address one of the most consistent challenges with adapting a complex tabletop game to a digital format. Frosthaven’s systems, inherited directly from the board game, are notoriously deep and interlocking, and the onboarding work has been a significant focus of the Early Access period. The 1.0 release also introduces a fully implemented Codex covering lore, characters, creatures, and biomes, removing the need for the external note-taking that tabletop Frosthaven famously demands of its players.

Multiplayer has received networking enhancements and system improvements for cooperative play. A House Rules system allows players to customise gameplay to their preferred difficulty and style. Hero Unlock Videos celebrate each new hero discovery with dedicated introductory content.

Frosthaven creator Isaac Childres described himself as beyond happy with the result, noting that Snapshot has kept the gameplay faithful to the original while improving accessibility for both newcomers and returning tabletop players. Snapshot Games CEO Julian Gollop, whose studio is better known for the Phoenix Point series and the original X-COM games, called the project incredibly ambitious given the depth of the source material and the expectations of a dedicated existing fanbase.


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Show Comments (1)
  1. The fully implemented Codex might be the quiet headline here rather than the 15 October date. Tabletop Frosthaven is infamous for the sheer volume of external note-taking and rulebook cross-referencing it demands, so folding lore, characters, creatures, and biomes into the client could matter more to long-term playability than any single hero addition. I’m curious whether the House Rules system will let groups soften the early-campaign difficulty spikes that the board game community has debated for years, since that’s where digital adaptations usually either earn their keep or lose newcomers.

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