Steel Balalaika and Slitherine have released the Broken Arrow anniversary update, ending a three-month period in which the game’s community was effectively split between two incompatible versions. The open beta testing programme, initially expected to last a few weeks, ran significantly longer as mechanics required additional refinement and players continued submitting balance feedback throughout.
The developers acknowledged the problem directly: maintaining both the live version and the public test environment created two groups of players running what had become different games, with neither version considered ideal and the split actively harming the project. The anniversary update merges both into a single unified build, reuniting the player base on common ground for the first time since the beta began.
Changes in the update cover UI improvements including return-to-deck timers on unit cards, automatic weapon damage displayed as damage per second, infantry exit animation timers for transport vehicles, low-altitude flight indicators for helicopters, and smoke screen activation delay shown on unit icons. Multiplayer synchronisation bugs have been fixed alongside a stationary radar toggle issue. Map variants for Death Highway and Oil Rush have been added. Localisation corrections, balance adjustments, and economy changes round out the patch.
Broken Arrow is a contemporary military RTT featuring large-scale combined arms warfare across NATO and Russian factions with extensive deck-building customisation before matches.
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