Weekend Roundup – 7 March 2026

A correction from last weekend to lead with, plus a major Stormgate patch, new Transport Fever 3 details, a diplomacy overhaul for a 4X worth watching, and a Battlestar Galactica tactical game with a demo live right now. Here is everything worth knowing heading into the weekend.

Going Medieval Moves to March 17th

We reported last week that Going Medieval would reach 1.0 on March 12th. That date has changed. Mythwright and Foxy Voxel announced on March 3rd that the launch is moving to March 17th on Steam, Epic Games Store, and GOG, citing a crowded release window on the original date. The full release adds Renown and Global Stats to overhaul the progression system, Grand Objectives as a route to campaign conclusions, new Starting Conditions with distinct gameplay modifiers, and new buildings, items, and settler roles. Over one million units sold during Early Access, so there is a substantial audience already waiting. The five-day delay is unlikely to hurt it. Steam page.

Stormgate Community Update Now Live

Frost Giant Studios has pushed the Stormgate Community Update out of the PTR and into the live build. Six months in development, this is the most significant overhaul to Versus mode since Early Access launched. Nearly every unit has been adjusted, four new units added across the Infernal and Celestial factions, the economy and tech tree reworked, and a Ranked 2v2 ladder is now live. Over 40 new and updated maps ship with the patch, all community-designed. The full Map Editor, Data Editor, and Trigger Editor are now available to all players by default, which is the more significant long-term move. Stormgate has had a turbulent Early Access, but this patch represents a step forward and the community involvement in building it is a genuinely interesting development model. Worth revisiting if you bounced off earlier builds. Steam page.

Transport Fever 3 Details Tycoon Systems and Confirms Day One Mac and Linux

Urban Games has released the fourth video in its First Look series for Transport Fever 3, covering the tycoon and city growth systems in detail, and confirmed day one availability on Mac and Linux alongside PC, PlayStation 5, and Xbox Series X/S. The city growth mechanics are a meaningful departure from previous entries. Every citizen follows individual daily routines between residential, industrial, and commercial districts, and failing to provide adequate transport pushes them toward private cars, increasing congestion and constraining urban expansion. Towns progress through distinct growth levels from hamlet to metropolis, with passenger contributions scaling on travel distance and cargo value tied to product complexity and delivery timing. Town reputation affects growth speed, and environmental disruption from demolishing buildings or clearing land carries consequences. Difficulty sliders covering industry density, productivity, maintenance costs, and subsidy penalties let players set their own level of economic challenge. The franchise has sold millions across two games and this looks like the most mechanically ambitious entry yet. Transport Fever 3 website.

Astro Protocol Gets a Major Diplomacy Overhaul on March 12th

Null Vector Studios is releasing the Minor Faction Diplomacy Update for its turn-based 4X Astro Protocol on March 12th, timed to the TurnBasedThursdayFest Steam event running March 9th to 16th. The update rebuilds how minor factions work. Rather than passive bonuses, they now operate as persistent political actors that remember how you have treated them across a match, tracking actions including trade, attacks, and proxy conflicts. Five diplomatic states govern each relationship: Enemy, Hostile, Neutral, Allied, and Vassal. Four new minor factions have been added, eight existing ones redesigned with new ship statistics and alliance bonuses, and 12 minor faction ship types are now available to major factions through diplomacy or conquest. This is the kind of systemic depth that separates a functional 4X from an interesting one. Astro Protocol will also appear in the Steam Spring Sale from March 19th to 26th. Steam page.

Battlestar Galactica: Scattered Hopes Shows Off Its Fleet

Alt Shift, the studio behind Crying Sun, and publisher Dotemu have released a new video for Battlestar Galactica: Scattered Hopes detailing the four Gunstar ship classes at the core of its tactical roguelite structure. Each Gunstar has a distinct specialism: Callisto is a versatile all-rounder, Ares focuses on rapid squad management, Erebus is built around electronic warfare against Cylon technology, and Atalanta handles long-range artillery bombardment. You unlock the full fleet as you progress through what is framed as a genuine survival scenario, commanding a hunted fleet against an overwhelming enemy. Dotemu has a strong track record with licenced properties and Alt Shift knows how to build a tense roguelite. A playable demo is live now as part of Steam Next Fest. The full game is targeting a PC release later this year. Steam page.


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