Before Rome: Total War released in September 2004, Creative Assembly licensed a preliminary version of its new engine to the...
The Axis & Allies board game existed in two rule editions when Hasbro Interactive and MicroProse released the PC version...
The world of strategy games is deeply intertwined with human history. These games often draw on historical events, offering players...
The modding community has played a crucial role in extending the lifespan and enhancing the experience of Rome: Total War....
In 1991, Julian Gollop and his brother Nick ran a small British developer called Mythos Games. Their previous title, Laser...
The Spring Engine started as a fan project. A Swedish modding group called the Swedish Yankspankers built it in the...
Bruce Shelley left MicroProse at the end of 1992 after co-designing Railroad Tycoon and Civilization with Sid Meier. In 1995,...
Hubert Cater began development on the Strategic Command series in 1999 with a specific gap in mind. Grand strategy WWII...
Chris Taylor left Cavedog Entertainment in 1998, founded Gas Powered Games in Seattle, and spent the next several years making...
Electronic Arts split EA Los Angeles into two studios in 2010. One half became Danger Close, which went on to...
By 1999 MicroProse was operating in a different shape than the company that had published Civilization and Master of Orion....
Graeme Ing released Utopia: The Creation of a Nation in September 1991 through Gremlin Graphics, and CU Amiga reviewed it...












