The State of 4X Strategy. Can It Be Fixed? (Ep.41)

Exploring 4X Gaming's Current Landscape and Future Potential

Our strategy gaming experts examine the current state of 4X gaming following Endless Legend 2’s release, questioning whether the subgenre is trapped in tired formulas or poised for genuine innovation through bold new mechanics and indie developer creativity.

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This episode provides a comprehensive analysis of 4X gaming’s current landscape, exploring the boundaries between 4X and grand strategy while examining recent releases like Endless Legend 2 and the commercial disappointment of Humankind. The hosts discuss innovative mechanics like tidefall systems, debate Stellaris’s continued dominance, and consider whether indie developers hold the key to revitalizing the genre through creative risk-taking and technological advancement.

Critical Moves Podcast Episode 41 Show Notes

Episode Title: The State of 4X Strategy. Can It Be Fixed?
Hosts: Al, Joe, Tim
Episode Length: ~50 minutes

Episode Summary

The forty-first episode of Critical Moves tackles the state of 4X gaming in 2025, sparked by Endless Legend 2’s release and the upcoming 4X Fest on Steam. Al, Tim, and Joe explore the blurry boundaries between 4X and grand strategy genres, analysing what defines each category through exploration mechanics, victory conditions, and narrative focus. The conversation examines recent disappointments like Humankind’s commercial failure despite innovative faction-switching mechanics, questions whether games like Civilization 7 take sufficient creative risks, and considers whether current 4X titles rely too heavily on gimmicky mechanics rather than substantial innovation.

Defining 4X vs Grand Strategy

Exploration as the Differentiator Tim argues that exploration serves as the primary distinguishing feature between 4X and grand strategy games, noting that many grand strategy titles lack meaningful exploration mechanics. This fundamental difference shapes how players approach each genre, with 4X games emphasizing discovery and expansion from blank slate starting positions.

The discussion reveals how 4X games typically begin with minimal backstory, focusing on what civilizations will become rather than their established histories. Grand strategy games conversely start with complex existing situations where players inherit detailed political, economic, and military circumstances that heavily influence gameplay possibilities.

Victory Conditions and Goals The hosts examine whether victory conditions define genre boundaries, questioning whether 4X’s traditional “exterminate” component conflicts with alternative victory paths like cultural or scientific achievements. This analysis suggests that player motivations and strategic objectives differ significantly between genres, even when mechanical overlap exists.

Joe emphasizes how grand strategy games often allow diverse player goals beyond total conquest, while 4X titles typically drive toward domination regardless of alternative victory conditions. This goal-oriented distinction helps explain why certain games feel more authentically 4X despite sharing mechanics with grand strategy titles.

Endless Legend 2 and Innovation Questions

Tidefall Mechanics Analysis Endless Legend 2 introduces tidefall mechanics where ocean levels periodically drop to reveal new landmasses, creating dynamic map changes throughout gameplay. While superficially innovative, the hosts question whether this represents genuine advancement or merely cosmetic dressing on traditional expansion mechanics.

The tidefall system exemplifies broader questions about 4X innovation – whether developers are creating meaningful mechanical improvements or relying on gimmicky features to differentiate their products. This analysis reflects concerns about the genre’s creative stagnation and reliance on surface-level novelty rather than fundamental design evolution.

Amplitude Studios’ Track Record The discussion examines Amplitude Studios’ mixed reception, particularly Humankind’s commercial failure despite years of development and positioning as a “Civ killer.” The hosts analyse why Humankind’s faction-switching mechanics, while innovative, ultimately detracted from player investment and narrative coherence.

Humankind’s failure raises questions about innovation versus player expectations, suggesting that some creative risks alienate core audiences rather than attracting new players. This case study illuminates the challenges facing 4X developers attempting to balance innovation with genre conventions.

The Stellaris Dominance Problem

Accessibility vs Complexity The conversation repeatedly returns to Stellaris despite attempts to avoid mentioning it, highlighting its dominance in modern 4X gaming. Tim prefers Distant Worlds for its deeper customization and sandbox elements, while acknowledging Stellaris’s superior accessibility for casual players.

Stellaris’s success stems partly from its console availability and streamlined complexity, making 4X gaming approachable for broader audiences. This accessibility advantage creates market dominance that more complex alternatives struggle to challenge, despite potentially superior depth and mechanics.

Technology Limitations Al argues that Stellaris’s eventual replacement will come from technological advancement rather than design innovation, noting how the game’s aging codebase limits performance improvements. Mid-game slowdown and late-game lag represent technical constraints that newer engines could address more effectively.

The hosts suggest that Stellaris’s true successor will harness modern multi-threading capabilities and processing power to eliminate performance bottlenecks while maintaining the customization and role-playing elements that make space 4X compelling. This technological evolution represents the most likely path for meaningful genre advancement.

Combat and Mechanical Innovation

Combat as Afterthought Joe and Tim identify combat as consistently underdeveloped across 4X titles, treated as an afterthought rather than engaging gameplay pillar. Even games like Age of Wonders, which attempt to emphasize tactical combat, fail to achieve the depth and excitement found in dedicated combat-focused genres.

The hosts propose that investing serious development resources in combat mechanics could differentiate 4X games and create more engaging military gameplay. This approach would require significant design philosophy shifts away from abstract conflict resolution toward meaningful tactical decision-making.

Hybrid Genre Potential The discussion explores whether incorporating RTS-style combat elements would enhance 4X games or transform them into different genres entirely. Total War serves as a potential model, combining turn-based strategic gameplay with real-time tactical battles while maintaining distinct identity.

This hybrid approach could address combat deficiencies while preserving core 4X elements, though execution challenges remain significant. The question becomes whether such combinations create superior experiences or dilute both genres’ strengths through compromise.

Story and Connection Elements

Narrative in Sandbox Games The hosts debate whether meaningful storytelling can exist in sandbox-oriented 4X games, comparing player-generated narratives with scripted campaign experiences. Tim suggests that connection to characters or populations enhances story engagement, citing Crusader Kings’ personal ruler relationships.

Joe advocates for incorporating pre-designed factions with rich backgrounds and improved AI opponents, arguing that better storytelling and artificial intelligence could revitalize player interest more effectively than mechanical gimmicks. This approach would require significant investment in narrative design and AI development.

Role-Playing Integration The conversation touches on how successful 4X games enable player role-playing through faction personality and gameplay style choices. Stellaris succeeds partly through allowing players to embody different civilizational philosophies and behavioural patterns, creating personal investment beyond mechanical optimization.

This role-playing element suggests that future 4X innovation might focus on deepening player identity and civilization personality rather than adding complex new systems. Character connection and civilizational identity could provide the engagement that purely mechanical innovations often fail to achieve.

Future Directions and Indie Potential

Technological Innovation Opportunities The hosts express optimism about indie developers leveraging modern development tools like Unreal and Unity to create innovative 4X experiences without corporate constraints. These smaller teams can take creative risks that larger studios avoid due to shareholder obligations and commercial pressures.

However, they acknowledge that dethroning established titles like Stellaris will likely require multigenerational development efforts, with initial releases proving concepts before subsequent iterations achieve mainstream success. This long-term perspective tempers expectations while maintaining hope for eventual innovation.

Publisher Renaissance The discussion notes how publishers like Microprose and Hooded Horse support niche strategy gaming, suggesting renewed commercial interest in sophisticated titles serving dedicated audiences. This publisher competition benefits developers by providing alternative funding paths for ambitious projects.

The emergence of specialized strategy publishers indicates that while 4X gaming remains commercially viable, success requires careful targeting and support rather than mass-market approaches. This niche focus could enable the creative risks necessary for genuine genre advancement.

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Episode Verdict

This episode successfully captures both the frustrations and possibilities defining contemporary 4X gaming. The hosts demonstrate genuine passion for the genre while honestly confronting its creative limitations and commercial challenges. Their analysis of Stellaris’s dominance, Humankind’s failure, and the potential for indie innovation creates a balanced perspective on where 4X gaming stands and where it might evolve. The conversation’s strength lies in acknowledging that meaningful advancement requires more than surface-level gimmicks – it demands technological progress, creative risk-taking, and potentially generational development efforts. While no single upcoming title seems positioned to revolutionize the genre, the combination of accessible development tools, supportive publishers, and passionate indie developers suggests that 4X gaming’s next evolutionary leap may emerge from unexpected sources rather than established industry giants.

Next Episode: Chris McElligott-Park on Game Design, Narrative, and Arcen’s Origins


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