Celebrating Indie Developers on “Indie-pendence” Day (Ep.36)

Independence Day Indie Games Special: Space Combat, Medieval Mercenaries, and the Future of Strategy Gaming

Our strategy gaming veterans celebrate American Independence Day by diving into the vibrant world of indie strategy games, exploring everything from ultra-realistic space combat simulators and procedurally generated battlefields to medieval mercenary companies and secret alien-fighting organizations, examining how passionate indie developers are pushing genre boundaries with innovative mechanics and unique settings.

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This episode provides a comprehensive exploration of the indie strategy gaming landscape, featuring detailed discussions of titles ranging from realistic space warfare in Nebulous Fleet Command to the complex galactic politics of Terra Invicta. The hosts examine how small development teams create innovative gameplay mechanics, explore diverse settings from diesel punk flying fortresses to post-alien invasion Earth, and analyse why indie games often deliver the creative risks and passionate development that AAA studios avoid. The conversation covers real-time tactics, turn-based combat, grand strategy, and hybrid genres while celebrating the freedom indie developers have to experiment with unconventional ideas.

Critical Moves Podcast Episode 36 Show Notes

Episode Title: Celebrating Indie Developers on “Indie-pendence” Day
Hosts: Al, Tim, Joe
Episode Length: ~55 minutes

Episode Summary

The hosts celebrate American Independence Day with a special focus on indie strategy games, exploring how independent developers have the creative freedom to experiment with innovative mechanics and unique settings that major studios might consider too risky. From Al’s enthusiasm for The Last General’s macro-scale command philosophy to Tim’s appreciation for Nebulous Fleet Command’s realistic space combat simulation, the discussion reveals a diverse ecosystem of passionate developers creating games that push genre boundaries. The conversation explores everything from medieval mercenary management in Battle Brothers to complex geopolitical manoeuvring in Terra Invicta, demonstrating how indie games often serve as laboratories for fresh ideas and unconventional approaches to strategy gaming.

Modern Military Command: The Last General

Theatre-Scale Command Philosophy

Al opens with The Last General, a modern military real-time tactics game that emphasizes strategic decision-making over micro-management. Set just after the Cold War with typical Western Alliance versus Eastern Bloc adversaries, the game positions players as theatre commanders controlling companies, platoons, and regiments rather than individual units. This macro-focused approach addresses common criticisms that modern RTS games reward mechanical skill over strategic thinking.

The single-developer project promises over a million procedurally generated battlefields, each featuring different towns, villages, and strategic objectives. This ambitious scope reflects the passion project nature of indie development, where one person’s vision can drive years of dedicated work without corporate oversight or focus group testing.

Strategic Arrow System and Logistics

The game’s innovative control system uses strategic arrows to direct troop movements, allowing players to plan frontal assaults, flanking manoeuvres, and synchronized attacks. This approach removes the micro-management burden while maintaining strategic depth through supply line management, artillery positioning, and reinforcement coordination.

The emphasis on logistics and combined arms operations reflects modern military realities where tactical success depends heavily on strategic preparation and resource allocation. Unlike games that abstract these systems, The Last General aims to simulate the actual responsibilities of theatre command.

Realistic Space Combat: Nebulous Fleet Command

Sensor Warfare and 3D Tactics

Tim discusses Nebulous Fleet Command, a real-time space combat simulator that prioritizes realistic physics and sensor warfare over arcade-style dogfighting. The game emphasizes detecting enemy positions through radar systems while managing your own electromagnetic signature, creating tense gameplay where firing active sensors reveals your location to opponents.

Combat occurs over vast distances with slow-moving projectiles, creating suspenseful moments as missiles travel toward targets over extended periods. This realistic approach to space warfare contrasts sharply with science fantasy games like Star Wars, instead asking what actual space combat might look like given current understanding of physics and technology.

Early Access Evolution

Currently in early access since 2022, the game continues active development with recent updates adding carrier operations and ship-within-ship mechanics. The planned campaign mode will supplement the existing scenarios and multiplayer focus, though the tactical nature may not appeal to all strategy gaming audiences.

The game’s commitment to 3D space utilization, while technically impressive, raises questions about accessibility and control complexity that Tim acknowledges can become overwhelming for players not accustomed to true three-dimensional tactical thinking.

Space Trading Adventure: Star Traders Frontiers

Persistent Universe Gameplay

Joe’s favourite indie game, Star Traders Frontiers, combines space trading, combat, and exploration in a persistent universe where players control a single starship captain. Developed by the Trese Brothers, the game offers multiple starting scenarios affecting initial ship quality, character level, and contact networks, ensuring varied replay experiences.

The game’s depth emerges through its interconnected systems where players can pursue trading, piracy, exploration, or mission-based gameplay while managing crew specializations and ship customization. The turn-based combat system includes both space battles and boarding actions where crew members fight individually in tactical encounters.

Developer Dedication and Cross-Platform Play

The Trese Brothers’ commitment to ongoing development shows through their active community engagement, often responding to bug reports on Reddit with same-day fixes. Their dedication extends to maintaining feature parity between PC and mobile versions, allowing players to continue games across different platforms through save file management.

The game’s evolution over multiple years demonstrates how passionate indie developers can continue expanding their creations long after initial release, adding new classes, stories, and mechanics based on community feedback and their own creative vision.

Industrial Space Strategy: Fallen Frontier

Utilitarian Aesthetic and Deep Systems

Al’s second selection, Fallen Frontier, combines The Expanse’s industrial aesthetic with complex strategic gameplay in a procedurally generated solar system. The single-developer project emphasizes utilitarian spaceship design where every component serves a functional purpose rather than decorative role, creating authentic-feeling space vessels from mining barges to military cruisers.

The game’s challenge lies in making space combat interesting despite the environment’s inherent emptiness. Unlike terrestrial RTS games with natural terrain features, space games must create strategic complexity through asteroid fields, planetary positioning, and sensor mechanics while avoiding the trap of simple ship-versus-ship attrition battles.

Production Challenges and Community Support

Originally planned for 2025 release, the game faces typical indie development timeline challenges as the small team balances quality with community expectations. The strong Steam wishlist following and active Discord community demonstrate significant anticipation while highlighting the pressure independent developers face when building games with limited resources.

The game’s simulated projectile physics and environmental interaction systems represent ambitious technical goals that could differentiate it from competitors if successfully implemented, though the extended development timeline reflects the complexity of these systems.

Diesel Punk Aviation: High Fleet

Atmospheric World Building

Tim’s additional selection, High Fleet, combines strategy elements with action RPG mechanics in a unique diesel punk setting featuring massive flying fortresses. The game’s strength lies in its atmospheric world building, where players command metal behemoths powered by enormous diesel engines in a world that feels authentically industrial and utilitarian.

The combination of strategic planning and real-time combat creates hybrid gameplay where players must manage fuel consumption, ammunition selection, and fleet composition while engaging in 2D aerial battles. The nuclear warfare elements and sensor mechanics add layers of tactical complexity to the core concept.

Theme-Driven Design Philosophy

High Fleet exemplifies how indie developers can pursue purely creative visions without corporate interference or focus group testing. The developer’s commitment to the diesel punk aesthetic creates a cohesive experience where every element serves the atmospheric vision rather than commercial considerations.

This theme-first approach demonstrates indie gaming’s ability to explore unusual settings and concepts that major studios might consider too niche or commercially risky, resulting in unique experiences that couldn’t emerge from traditional development pipelines.

Casual Controller RTS: Tooth and Tail

Simplified Strategic Gameplay

Tim also mentions Tooth and Tail as an example of indie innovation in making RTS games accessible through controller support and simplified mechanics. Players control a single character who moves around the battlefield constructing buildings, recruiting units, and participating in combat directly.

The game’s cute forest animal aesthetic and couch-friendly design create an approachable entry point for strategy gaming while maintaining meaningful tactical decisions. This accessibility focus shows how indie developers can experiment with control schemes and complexity levels that established franchises might avoid.

Medieval Mercenary Management: Battle Brothers

Turn-Based Combat and Persistent Consequences

Joe discusses Battle Brothers, a low-fantasy medieval strategy game where players manage a mercenary company through turn-based tactical battles and persistent world simulation. The game combines detailed combat mechanics with long-term progression systems where individual mercenaries can be wounded, killed, or traumatized by their experiences.

The challenging gameplay reflects realistic medieval warfare where equipment is expensive, good fighters are rare, and death is permanent. Players must balance recruitment costs against mission rewards while managing morale and mental health in an unforgiving world that typically ends in failure.

Overhype Studios’ Evolution

The success of Battle Brothers has led to Overhype Studios’ upcoming title Menace, published by Hooded Horse and featuring XCOM-style gameplay on distant planets. This evolution from medieval mercenaries to science fiction demonstrates how successful indie developers can expand their creative scope while maintaining their core design philosophy.

Geopolitical Space Strategy: Terra Invicta

Secret Organization Mechanics

Joe’s final selection, Terra Invicta, presents a unique approach to grand strategy where players control secret organizations influencing nations rather than directly controlling countries. Set during an alien invasion scenario, different factions represent various responses to extraterrestrial contact, from cooperation to resistance.

The game’s scope extends from contemporary Earth politics to eventual Mars colonization and space combat, creating an epic progression rarely attempted in strategy gaming. This ambitious timeline reflects indie gaming’s willingness to tackle complex, multi-layered concepts that might intimidate larger development teams.

Realistic Space Combat Simulation

Like other games discussed, Terra Invicta attempts realistic space warfare simulation rather than science fantasy combat, asking how actual space battles might function given current technology and physics understanding. This scientific approach extends to economic and political systems, creating an educational element alongside entertainment value.

The game’s 50+ hour campaign length and ongoing development cycle demonstrate the indie gaming advantage of serving niche audiences willing to invest significant time in complex strategic experiences that mainstream markets might reject as too demanding.

Industry Trends and Publisher Support

Hooded Horse’s Indie Focus

The discussion reveals how specialized publishers like Hooded Horse support innovative indie strategy games that might struggle to find traditional publisher backing. This publishing model enables developers to pursue creative visions while receiving professional marketing and distribution support.

The success of this approach suggests that strategy gaming’s audience, while specialized, remains commercially viable when properly targeted and supported by publishers who understand the genre’s unique requirements.

Development Timeline Realities

Throughout the conversation, the hosts acknowledge the timeline challenges facing indie developers, from The Last General’s cautious release planning to Fallen Frontier’s extended development cycle. These delays reflect both the ambition of indie projects and the reality of small team development.

The community’s generally supportive response to development delays, contrasted with some toxic reactions like death threats over postponements, highlights the importance of transparent communication and realistic expectations in indie game development.

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Episode Verdict

This Independence Day special successfully celebrates the creative freedom that defines indie strategy gaming while showcasing the remarkable diversity of innovative projects emerging from passionate small development teams. The hosts’ selections span multiple subgenres and design philosophies, from ultra-realistic military simulation to whimsical forest animal warfare, demonstrating how indie developers serve specialized audiences that AAA studios often neglect. Their discussion reveals the personal passion driving these projects, whether it’s single developers pursuing diesel punk fantasies or small teams attempting to simulate realistic space combat. The conversation’s strength lies in recognizing both the creative potential and practical challenges of indie development, acknowledging timeline difficulties while celebrating the innovative mechanics and unique settings that emerge when developers have the freedom to pursue their creative visions without corporate constraints. The episode effectively argues that indie games often serve as laboratories for strategic gaming innovation, testing concepts that may eventually influence the broader genre while currently providing experiences unavailable elsewhere in the gaming landscape.

Next Episode: Strategy Games Are Terrible at Teaching You Anything


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