The strategy gaming landscape in 2024 has been packed with an incredible variety of releases, from turn-based tactical gems to large-scale real-time strategy experiences. In this episode of the Critical Moves Podcast, Al, Nuno, and Tim break down their picks for the best strategy games of the year, discussing what makes each title stand out and how they contribute to the genre. Whether you’re a fan of grand strategy, classic RTS, or tactical squad-based combat, there’s something in this episode for you.
Tim kicks off the discussion by championing Songs of Conquest, a game that takes inspiration from Heroes of Might and Magic while introducing fresh mechanics and stunning pixel-art visuals. He highlights its innovative spellcasting system, which scales with army size, and its strategic battle mechanics that prevent the “waiting game” that often plagues turn-based strategy. While Al appreciates its aesthetic appeal, he admits that the campaign didn’t quite hook him long-term.
Next up is Empire of the Ants, an RTS that offers a unique perspective—literally. Instead of the traditional bird’s-eye view, players experience the world from an ant’s perspective, making for an immersive, almost survival-like experience. The photorealistic visuals are breath-taking, and the game’s design forces players to make tough choices, as they can only command what their leader unit sees. Al and Nuno debate whether this shift in perspective makes the game more challenging or just more frustrating, but the consensus is clear: it’s one of the most original strategy games of the year.
A discussion on 2024’s best strategy games wouldn’t be complete without Manor Lords, one of the most anticipated indie releases in years. Boasting over three million wishlists before launch, this medieval city-builder with RTS elements captivated players with its authenticity and deep economic simulation. Nuno praises its commitment to historical realism, including detailed village development based on medieval life. However, Tim raises concerns about its long-term replayability, drawing comparisons to Banished and questioning whether the game is spread too thin between city-building and RTS combat.
Another standout from 2024 is Classified: France ‘44, a tactical turn-based strategy game set in World War II. Often described as “XCOM but with Nazis,” it combines stealth mechanics with deep squad management, challenging players to sabotage German forces in the lead-up to D-Day. Nuno highlights the game’s distinct strategic layer, where every decision counts down to the inevitable invasion. For fans of turn-based tactics and historical settings, Classified: France ‘44 is a must-play.
The conversation turns divisive when the team debates Age of Mythology Retold, the remaster of the 2002 classic. Nuno argues that the enhanced visuals, new content, and reworked mechanics make it the definitive version of a legendary RTS, while Tim expresses frustration at revisiting an old game instead of experiencing something truly new. Al mediates, pointing out that for those who missed it the first time around, Age of Mythology Retold remains a fantastic introduction to mythological RTS gameplay.
Tim then discusses Frostpunk 2, a bold sequel that expands on its predecessor’s city-survival mechanics while adding political factions and large-scale governance. While some may miss the intimate, survival-focused drama of the original, the sequel’s grander scale offers new challenges that feel more like managing a nation than a single city. The team debates whether the increased complexity strengthens or dilutes the core experience, with Tim ultimately praising it as a worthy evolution of the series.
Nuno surprises everyone by highlighting Sea Power: Naval Combat in the Missile Age, an Early Access title that blends real-time naval warfare with deep strategic decision-making. Inspired by Harpoon and Cold Waters, it offers a realistic Cold War-era naval simulation. While its complexity and learning curve may intimidate some, for those willing to invest the time, Sea Power delivers an experience unlike any other currently available in strategy gaming.
Finally, the discussion lands on Sins of a Solar Empire 2, a long-awaited sequel that refines its predecessor’s blend of real-time and 4X strategy. While Tim and Al didn’t connect with the first game, Nuno finds the sequel engaging, praising its deep tactical battles and strategic resource management. However, the lack of a single-player campaign at launch leaves a noticeable gap.
The episode wraps up with some honourable mentions, including the Sovereign Kingdom of Rivia DLC for Sovereign and the tactical auto-battler Mechabellum, both of which offered fresh, engaging gameplay experiences this year.
Listeners should check out this episode for in-depth discussions on the latest strategy games, passionate debates about game design, and insights into where the genre is heading. If you’re looking for your next great strategy game, this episode is packed with recommendations and expert analysis.
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