Episode 11. Stellaris – Grand Strategy in Space or Overhyped Sandbox?

Exploring Stellaris, from its grand strategy ambitions to its biggest flaws, and whether it still holds up in 2025.

The Critical Moves Podcast crew takes a deep dive into Stellaris, the Paradox grand strategy title that has captivated sci-fi and strategy gamers for years. In this episode, Joe, Al, and Tim break down their experiences with the game, exploring the mechanics, mods, expansions, and shortcomings that define Stellaris today. With thousands of hours between them, the hosts offer both a veteran perspective and a fresh critique of where the game excels and where it falls short.

Stellaris is a game that encourages freedom of play, allowing players to build empires from the ground up, whether they choose to be benevolent explorers, galactic slavers, machine overlords, or ravenous hive minds. Al, with over 6,000 hours logged (even if a fair chunk of that time involved leaving the game running), shares insights on modding and why he never plays as humans. Joe reflects on the role-playing elements that make Stellaris engaging, yet also admits to regularly losing interest around the 2300s in-game. Tim, offering a more sceptical perspective, argues that while Stellaris offers a sprawling sandbox, its foundation is flawed by shallow mechanics, especially in ship combat and diplomacy.

The discussion takes a historical turn as the hosts reminisce about Stellaris’ launch in 2016, noting how the game was a skeleton of what it is today. While expansions like Utopia, Federations, and Nemesis have added much-needed depth, there’s also a lingering question: has Stellaris relied too much on paid DLC and modding to fix its original shortcomings? The conversation also highlights the infamous “midgame lull,” a period in Stellaris where expansion slows, diplomacy feels lifeless, and the player is left waiting for the next big crisis. The hosts debate whether the newest DLCs have truly addressed this issue or if Stellaris remains a game that struggles to keep players engaged past the early exploration phase.

In a fascinating discussion on the future of Stellaris, the trio speculates on what Stellaris 2 would need to succeed. Should Paradox rework the core mechanics? Will the game ever move beyond number-crunching and popup-heavy decision-making? Tim advocates for deeper, more interactive diplomacy and trade mechanics, while Al pushes for more unique, sci-fi-inspired faction mechanics. Joe, always the lore-focused player, emphasizes the need for a stronger narrative and more meaningful mid-to-late game choices.

For those on the fence about getting into Stellaris or veterans considering a return, this episode is a must-listen. Whether you love Stellaris for its limitless storytelling potential or find yourself frustrated by its late-game stagnation, there’s plenty to unpack in this deep-dive discussion.

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