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4th Generation Warfare is Eversim’s attempt to simulate the messy reality of modern statecraft where conventional military operations are just one tool among many. The game positions you as a head of state managing a team of specialists—diplomats, spies, hackers, investigators—across a globe rendered in both 2D strategic views and detailed 3D city maps. Your job is to destabilize rivals through methods that governments would never publicly acknowledge: election...
Speed Freeks is a multiplayer-only vehicle combat game set in the Warhammer 40K universe, built around the Orks and their obsession with speed, dakka, and barely functional mechanics. It mixes team-based objective modes with high-speed vehicular chaos, somewhere between Twisted Metal, Overwatch, and Rocket League—if you stripped out polish, added a lot of yelling, and duct-taped rockets to scrap. You choose from a roster of Ork vehicles, each falling...
Released in 2005 by Wargaming.net, Domination was a turn-based strategy game that expanded upon the mechanics of its predecessor, Massive Assault. Built around a unique war-economy system, it combined deep strategic planning with explosive tactical combat across futuristic battlefields. While it never reached mainstream success, Domination was a compelling entry...
By the time Romance of the Three Kingdoms IX launched in 2003, Koei had already spent nearly two decades refining its approach to grand strategy set during China’s turbulent Three Kingdoms period. The series had evolved significantly since its debut in 1985, and RTK IX marked a bold shift in...
When Medieval II: Total War released in 2006, it didn’t just refine the Total War formula – it perfected it. Developed by Creative Assembly, it built upon the foundations of Rome: Total War while delivering a deeper, more polished medieval warfare experience. It remains one of the most beloved entries...
Battlesector is one of my favourite Warhammer games. I’ve always preferred the action of real-time to the thinking behind turn-based, but this game is fast paced (for a turn-based tactics game). I’m playing through the full campaign Age of Crimson Dawn, starting with the first mission and covering the entire campaign. Mission one is here: And you can follow the full series on this playlist: Let’s Play Warhammer 40,000...
Block Fortress 2 hits you with a strange mix of nostalgia and ambition. It’s the kind of game that feels like a long-lost favourite from your teenage years—but it’s also clearly trying to be something bigger than just a mobile-to-PC port. At its best, it delivers a rewarding loop of planning, building, and direct combat. At its worst, it shows the rough seams of early access, unrefined UI, and...
In the vast galaxy of Star Wars video games, Star Wars: Rebellion holds a unique place. Released in 1998 by LucasArts, the game aimed to capture the strategic essence of the Star Wars universe. While it aspired to greatness by combining elements of grand strategy and real-time tactics, its reception...
In 2012, Firaxis Games revived one of the most popular strategy franchises with the release of XCOM: Enemy Unknown. This reboot aimed to modernize the gameplay while maintaining the spirit of the original X-COM: UFO Defense from 1994. The challenge was to innovate and appeal to a new generation of...
Dragon Force, developed by J-Force and Sega for the Sega Saturn in 1996, was an early and ambitious blend of real-time strategy and tactical combat set in a vibrant fantasy world. At a time when most strategy games focused on top-down, grid-based management or simplified battle systems, Dragon Force offered...
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VGA Planets, released in 1992 by Tim Wisseman, was a pioneering space strategy game that predated many of the features now standard in the 4X genre (eXplore, eXpand, eXploit, eXterminate). What made VGA Planets unique was its focus on large-scale, multiplayer empire management. The game ran primarily as a play-by-email...
Pacific General, released in 1997 by Strategic Simulations Inc. (SSI), was part of the 5-Star General series, a line of turn-based strategy games that built upon the success of Panzer General. Instead of marching across Europe, Pacific General shifted the focus to the Pacific Theatre of World War II, offering...
Released in 2003, Command & Conquer: Generals and its expansion pack Zero Hour marked a significant departure from the established norms of the Command & Conquer franchise. Known for its innovative gameplay, realistic graphics, and unique factions, Generals redefined what players expected from real-time strategy games and brought fresh elements...
Sid Meier’s Colonization, released in 1994 by MicroProse, stands as a remarkable example of how historical themes and complex strategy mechanics can blend to create an enduring classic. Often overshadowed by its more famous sibling, Civilization, Colonization carved its own niche in the strategy genre, offering players a distinct and...
When Rome: Total War was released in 2004, it marked a transformative moment in the strategy gaming landscape. Developed by Creative Assembly and published by Activision, this game was the third instalment in the Total War series but represented a significant leap forward in terms of gameplay mechanics, graphics, and...
Released in 1997, Age of Empires marked the beginning of an iconic series that would leave a lasting legacy in the realm of real-time strategy games. Developed by Ensemble Studios and published by Microsoft, this game introduced players to a richly detailed historical setting where they could command civilizations, research...
In 1998, Axis & Allies, the iconic board game of global warfare and strategy, was brought to life on PC by Hasbro Interactive and MicroProse. This digital adaptation aimed to capture the spirit and depth of the original board game, combining turn-based gameplay with real-time strategy elements to create a...
In 2010, Fury Software released Strategic Command WWII: Global Conflict, a grand strategy game designed to encompass the full scale of World War II. This title took on the ambitious task of recreating the entire global theatre of WWII, allowing players to manage every aspect of the war, from large-scale...
The world of strategy games is deeply intertwined with human history. These games often draw on historical events, offering players a chance to engage with and even reshape the past. From ancient battles to modern conflicts, historical events have provided a fertile ground for game developers to create immersive and...
Released in November 2007, Supreme Commander: Forged Alliance is an expansion to the original Supreme Commander, a real-time strategy game developed by Gas Powered Games and directed by Chris Taylor, the mind behind Total Annihilation. Forged Alliance built upon the foundation laid by its predecessor, introducing a new faction, new...
The modding community has played a crucial role in extending the lifespan and enhancing the experience of Rome: Total War. Over the years, numerous mods have been created that add new features, improve graphics, and introduce entirely new gameplay elements. This section explores some of the most significant mods for...
In the world of real-time strategy games, few franchises have left as indelible a mark as Command & Conquer. Known for its innovative gameplay, compelling narratives, and intricate mechanics, the series has been a cornerstone for RTS enthusiasts since its inception. Among the many titles in this storied franchise, one...

































