Chris Taylor’s Genre-Defining Career in RTS
It’s a name synonymous with real-time strategy. Chris Taylor is the visionary game designer responsible for iconic RTS titles. Throughout his career he has redefined game design, creating some of the most influential and revolutionary titles in the genre. Starting his career in 1989, Taylor first gained worldwide acclaim in 1997 as designer and project lead on Cavedog’s Total Annihilation. In 2007 he returned to real-time strategy with the release of Supreme Commander and the standalone expansion Forged Alliance; considered by many to be one of the greatest real-time strategy titles of all time. Despite being seventeen years old, SupCom – as it is know to fans – remains relevant with the popular multiplayer community client, Forged Alliance Forever (FAF). Let’s take a look back at a genre-defining career, the influence Chris Taylor has had on real-time strategy, and ask what we can expect to see next. Total Annihilation To call Total Annihilation a ‘landmark title’ may seem like a cliché, but its accurate. TA set new standards for the real-time strategy genre. Taylor, as project director and lead designer, introduced innovative features, setting it apart from previous titles like WarCraft and Command and Conquer. The game featured a huge … Continue reading Chris Taylor’s Genre-Defining Career in RTS
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